Animation Creation

SRS777SRS777 Member Posts: 83
edited November -1 in Working with GS (Mac)
So i was just wanting to know what other people where using to make character animations not just the artwork but character movement running jumping etc etc.

Comments

  • frariofrario Member Posts: 164
    Photoshop or illustrator. You can find them at a very bargain price if you're a student or a teacher.
  • DhondonDhondon Member Posts: 717
    The educational license (Photoshop or illustrator) can be used commercially while the student edition cannot.
  • SRS777SRS777 Member Posts: 83
    Does anyone use toon boom or flipbook or anything like that
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    So far my animations have been made in an old version of Adobe After Effects, using my own 2D art.
    My second game will possibly use Apple Motion and a Morphing/Warping application using some crazy hybrid of models and puppetry. I'm pretty excited about trying that actually.
  • SRS777SRS777 Member Posts: 83
    Sounds cool so most people use adobe
  • DhondonDhondon Member Posts: 717
    I know some 2D freelancers uses toon boom. Heard good things about it. I also see they have an xmas sale, so I'm downloading the trial now.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    dhondon said:
    I know some 2D freelancers uses toon boom. Heard good things about it. I also see they have an xmas sale, so I'm downloading the trial now.

    Im excited to see what you put together with it :)
  • AsymptoteellAsymptoteell Member Posts: 1,362
    I'm currently making a point-and-click game using Cinema 4d to make 3d stills and animations.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Theres a free application called "Pencil" that I use to make quick concept sketch versions of my animation then once I get it looking how I want I export each frame and take them into Illustrator.
  • debugdesigndebugdesign Member Posts: 886
    artwork in illustrator then animate in Photoshop.
  • PIXOMUSEPIXOMUSE Member Posts: 101
    debugdesign, how do you animate in Photoshop ?

    I can create characters and stuff in Illustrator, but unsure how to 'animat' them in Photoshop ? I was intending on exporting groups from Illustrator to Flash, animating there, and then exporting as .png sequence.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    I use Adobe after effects... you can do some amazing things with it...(Its also my tool of choice for my full time job as an animator/motion graphics etc)

    ...

    Checkout
    www.VideoCopilot.net

    for a heap of cool tutorials, no character animation on there, but great tutorials if you want to make animated title screen.

    Sketch any character design, scan, then use Illustrator or Photoshop to complete the designs. Illustrator for clean graphics, Photoshop for messier ones...
  • PIXOMUSEPIXOMUSE Member Posts: 101
    Surely a motion software choice would have a negative effect on your output quality ? For instance, I create something in Illustrator or Photoshop which is nice and clean, animate it in chosen motion software, then re-render out the same pixels, resulting in muddy pixels and potential scale variances in pixel ratio also ?

    My reasons for flash were, I can import directly into it my illustrator files, they are vector based and come across into flash as vectors also, no scale or pixel issues, then choose at render time height / width to render out animation frames.

    I'm still curious to hear debugdesigns method of animating in Photoshop though, I'm intrigued if it's anything beyond shape rotations and moving things around, then exporting each frame individually ?
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    Not sure how it works, but there is the animation window in Photoshop.

    I've only ever used it to open a video in Photoshop, and skip through the timeline to a particular frame...

    Your probably right about the muddy pixel issues if using Motion software. But I find it works fine animating things, as long as you make the comp size the same as your final output...(Also After Effects lets you import illustrator files and keeps them as fully scalable vectors..)
  • StormtrixStormtrix Member Posts: 256
    Love the video-copilot site Stormy, found that months ago and did a few of them..
    Andrew is a great teacher and fun to listen to as well.
    After playing around with AE i don't know what's really real in the movies now a days :)
  • debugdesigndebugdesign Member Posts: 886
    To animate in Photoshop, go to 'window', a select animation, switch the view to frames (bottom right corner of the animation box)

    Then add a frame, move things on the different layers, add frame, move things on the layers, add frame... etc etc...

    Press the play button to test...
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