So i was just wanting to know what other people where using to make character animations not just the artwork but character movement running jumping etc etc.
So far my animations have been made in an old version of Adobe After Effects, using my own 2D art. My second game will possibly use Apple Motion and a Morphing/Warping application using some crazy hybrid of models and puppetry. I'm pretty excited about trying that actually.
dhondon said: I know some 2D freelancers uses toon boom. Heard good things about it. I also see they have an xmas sale, so I'm downloading the trial now.
Theres a free application called "Pencil" that I use to make quick concept sketch versions of my animation then once I get it looking how I want I export each frame and take them into Illustrator.
I can create characters and stuff in Illustrator, but unsure how to 'animat' them in Photoshop ? I was intending on exporting groups from Illustrator to Flash, animating there, and then exporting as .png sequence.
I use Adobe after effects... you can do some amazing things with it...(Its also my tool of choice for my full time job as an animator/motion graphics etc)
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Checkout www.VideoCopilot.net
for a heap of cool tutorials, no character animation on there, but great tutorials if you want to make animated title screen.
Sketch any character design, scan, then use Illustrator or Photoshop to complete the designs. Illustrator for clean graphics, Photoshop for messier ones...
Surely a motion software choice would have a negative effect on your output quality ? For instance, I create something in Illustrator or Photoshop which is nice and clean, animate it in chosen motion software, then re-render out the same pixels, resulting in muddy pixels and potential scale variances in pixel ratio also ?
My reasons for flash were, I can import directly into it my illustrator files, they are vector based and come across into flash as vectors also, no scale or pixel issues, then choose at render time height / width to render out animation frames.
I'm still curious to hear debugdesigns method of animating in Photoshop though, I'm intrigued if it's anything beyond shape rotations and moving things around, then exporting each frame individually ?
Not sure how it works, but there is the animation window in Photoshop.
I've only ever used it to open a video in Photoshop, and skip through the timeline to a particular frame...
Your probably right about the muddy pixel issues if using Motion software. But I find it works fine animating things, as long as you make the comp size the same as your final output...(Also After Effects lets you import illustrator files and keeps them as fully scalable vectors..)
Love the video-copilot site Stormy, found that months ago and did a few of them.. Andrew is a great teacher and fun to listen to as well. After playing around with AE i don't know what's really real in the movies now a days
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My second game will possibly use Apple Motion and a Morphing/Warping application using some crazy hybrid of models and puppetry. I'm pretty excited about trying that actually.
I can create characters and stuff in Illustrator, but unsure how to 'animat' them in Photoshop ? I was intending on exporting groups from Illustrator to Flash, animating there, and then exporting as .png sequence.
...
Checkout
www.VideoCopilot.net
for a heap of cool tutorials, no character animation on there, but great tutorials if you want to make animated title screen.
Sketch any character design, scan, then use Illustrator or Photoshop to complete the designs. Illustrator for clean graphics, Photoshop for messier ones...
My reasons for flash were, I can import directly into it my illustrator files, they are vector based and come across into flash as vectors also, no scale or pixel issues, then choose at render time height / width to render out animation frames.
I'm still curious to hear debugdesigns method of animating in Photoshop though, I'm intrigued if it's anything beyond shape rotations and moving things around, then exporting each frame individually ?
I've only ever used it to open a video in Photoshop, and skip through the timeline to a particular frame...
Your probably right about the muddy pixel issues if using Motion software. But I find it works fine animating things, as long as you make the comp size the same as your final output...(Also After Effects lets you import illustrator files and keeps them as fully scalable vectors..)
Andrew is a great teacher and fun to listen to as well.
After playing around with AE i don't know what's really real in the movies now a days
Then add a frame, move things on the different layers, add frame, move things on the layers, add frame... etc etc...
Press the play button to test...