Animation Creation
SRS777
Member Posts: 83
So i was just wanting to know what other people where using to make character animations not just the artwork but character movement running jumping etc etc.
Comments
My second game will possibly use Apple Motion and a Morphing/Warping application using some crazy hybrid of models and puppetry. I'm pretty excited about trying that actually.
I can create characters and stuff in Illustrator, but unsure how to 'animat' them in Photoshop ? I was intending on exporting groups from Illustrator to Flash, animating there, and then exporting as .png sequence.
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Checkout
www.VideoCopilot.net
for a heap of cool tutorials, no character animation on there, but great tutorials if you want to make animated title screen.
Sketch any character design, scan, then use Illustrator or Photoshop to complete the designs. Illustrator for clean graphics, Photoshop for messier ones...
My reasons for flash were, I can import directly into it my illustrator files, they are vector based and come across into flash as vectors also, no scale or pixel issues, then choose at render time height / width to render out animation frames.
I'm still curious to hear debugdesigns method of animating in Photoshop though, I'm intrigued if it's anything beyond shape rotations and moving things around, then exporting each frame individually ?
I've only ever used it to open a video in Photoshop, and skip through the timeline to a particular frame...
Your probably right about the muddy pixel issues if using Motion software. But I find it works fine animating things, as long as you make the comp size the same as your final output...(Also After Effects lets you import illustrator files and keeps them as fully scalable vectors..)
Andrew is a great teacher and fun to listen to as well.
After playing around with AE i don't know what's really real in the movies now a days
Then add a frame, move things on the different layers, add frame, move things on the layers, add frame... etc etc...
Press the play button to test...