Help with HighScores

GingerBGamesGingerBGames Member Posts: 390
edited November -1 in Working with GS (Mac)
Hello GSer's,

I was wondering if someone can help fix a problem for me on my current project. I'm using the GS HighScore 1 template. I've had some advice to fix something in my game and i've done that, but I cannot for anything get this thing to work. I was just wondering if someone had some free time if they wouldn't mind taking a look for me please?

Comments

  • GingerBGamesGingerBGames Member Posts: 390
    *Bump*
  • frariofrario Member Posts: 164
    I didn't see the template, and I bet my way is rude as a punch on the stomach.

    But I did it this way:
    - Load keys "highscore1" etc. to attributes
    - Compare user's points to all highscores and determine his position (in a attribute called position).
    - shift lower highscores attributes depending on position
    - change new highscore attribute with current points
    - save all the attributes
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    This is one the first things I tried solving when I started with GS. I posted a demo that uses min/max to determine the correct order for up to 3 high scores, but it could easily be configured to support more than 3.

    http://gamesalad.com/game/2412
  • GingerBGamesGingerBGames Member Posts: 390
    I'll try both of your ways, I hope this works. I really need to have this in my game, i've got Easy, Medium, and Hard to choose from in my game, so it's something nice to have in there.
  • GingerBGamesGingerBGames Member Posts: 390
    That didn't seem to fix this either. If anyone has any ideas I would love to hear some other ideas, thank you to both of you for replying and I appreciate your taking the time to try and help.
  • frariofrario Member Posts: 164
    What exactly did you do?
  • GingerBGamesGingerBGames Member Posts: 390
    I've decided i'm only going to do 1 score for each instead. Oh my gosh, my head hurts from trying to figure this out. Thank you all though. I will figure this out in the future though.
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