The most odd topic
Psto
Member Posts: 2
Greetings, GS community!
Recently i started to explore the editor, found a lot of useful stuff, had a lot of fun with game templates, but one thing keeps bothering me.
Is there any embeddded or thirdparty scripting language for GS? Well, for example, i'd like to create an entity (behaviour, FX etc.) that doesn't exist in GS and it can't be created using GS tools. How can i achive such a twisted goal?
Recently i started to explore the editor, found a lot of useful stuff, had a lot of fun with game templates, but one thing keeps bothering me.
Is there any embeddded or thirdparty scripting language for GS? Well, for example, i'd like to create an entity (behaviour, FX etc.) that doesn't exist in GS and it can't be created using GS tools. How can i achive such a twisted goal?
Comments
You can only use, what you see.
http://www.youtube.com/results?search_query=obulis&aq=f
The only trouble i see - are ropes and the physics around them.
http://gamesalad.com/game/play/70948?rssguid=216761
-Josh
-Josh
Email me papiomitis@yahoo.com
andrew(at)gamersrejoice(dot)com
Let me know what you think and if theres anything you would like changed, added.
Cheers,
John
Because it's bound to a technical marvel the way you're carrying on!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
alex at scootsgaming dot com
Ive done stuff with cocos2d and xcode, and just finished my first game with gamesalad today. Im gonna tune it up a bit more and release mid January. Im pretty sure its the first game of its type with gs( correct me if im wrojng guys) so im pretty happy about that! Heres a video
Ive also teamed up with dhondon and were working on some really cool stuff with awesome graphics.
Thanks for the nice comments sheepy
John
If its okay, I also would like your template
ktfright@gmail.com
jon_draper(@)yahoo.co.uk
Your game looks cool, reminds me of xmoto on the mac. But with a bmx. I intrigued to know how many actor you used to create the curve for the ramps? (as we are limited to squares/circles) Or is it done with maths /trig.
Glad you think it looks cool! Theres 100s of actors on each level for the ground lol, but the finished game is only 7mb!
And i didnt finish the squishy rope demo yet, the one i finished is a bag you pop and water comes out.
Merry Christmas!
John