increase speed issue
scitunes
Member, Sous Chef Posts: 4,047
I have an actor that I want to move around the scene randomly. So I created boundaries with wall actors. I set up some rules:
Change velocity to random (0,360)
speed (game.speed*200)
I created the game.speed so that I could also have a timer that says every 10 seconds change attribute game.speed to game.speed+0.2
I was hoping this would make my actor speed up every 10 seconds so that it becomes harder and harder to stay away from him.
I think the problem is that I also have a rule that says to change the velocity to a random (0,360) every time a wall is hit. This makes the actor unpredictable. This behavior is the same as the change attribute above.
So, is there a way to make an actor speed up and still change the velocity to a random angle upon collision with a wall?
Change velocity to random (0,360)
speed (game.speed*200)
I created the game.speed so that I could also have a timer that says every 10 seconds change attribute game.speed to game.speed+0.2
I was hoping this would make my actor speed up every 10 seconds so that it becomes harder and harder to stay away from him.
I think the problem is that I also have a rule that says to change the velocity to a random (0,360) every time a wall is hit. This makes the actor unpredictable. This behavior is the same as the change attribute above.
So, is there a way to make an actor speed up and still change the velocity to a random angle upon collision with a wall?