interpolate and collide
gazjm
Member Posts: 578
I can see that my actor will collide with an interpolating object, but while the object is actually interpolating something, any rules on my actor will not work. once the interpolation finishes, all the rules kick in, jump etc.
Anybody know of a fix for this aside from using move etc?
cheers
Anybody know of a fix for this aside from using move etc?
cheers
Comments
I never found a workaround that worked for my case
and not sure if it's a bug, or expected behaviour.
There was talk of wrapping the interpolate around 2 different timers, so split it up. Which might work for you depending on what it is you are trying to do.