interpolate and collide

gazjmgazjm Member Posts: 578
edited November -1 in Working with GS (Mac)
I can see that my actor will collide with an interpolating object, but while the object is actually interpolating something, any rules on my actor will not work. once the interpolation finishes, all the rules kick in, jump etc.

Anybody know of a fix for this aside from using move etc?

cheers

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    Yeah. I did some testing of this issue a few weeks ago.. there is a thread somewhere.
    I never found a workaround that worked for my case
    and not sure if it's a bug, or expected behaviour.

    There was talk of wrapping the interpolate around 2 different timers, so split it up. Which might work for you depending on what it is you are trying to do.
  • gazjmgazjm Member Posts: 578
    Its moving a platform up and down, and increasing and decreasing the size of another. I have used move and change size attribute with timers and it doesn't seem to have affected FPS, well, if anything i'd say its a bit better!
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