publishing for _both_ iphone and ipad in the same app

InLikeFlynnInLikeFlynn Member Posts: 171
edited November -1 in Working with GS (Mac)
I'd really like people who buy my app to get both the iphone and ipad versions. I've looked for other posts on this and tutorials on this but I can't find any. Any advice?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Cant do a universal app with GameSalad. You will have to make two versions and add like HD to the name for the Ipad.
  • InLikeFlynnInLikeFlynn Member Posts: 171
    Good to know. Thanks.
  • ForcingForcing Member Posts: 93
    But how you want to make a version for iphone (normally iPhone like 3gs and iphone 4)?
    Because both have got other resolutions !!
    Do you want to make 3 versions of your game or only 2??
  • azavegaazavega Member Posts: 362
    @Forcing its only two versions ipad or iphone to get both iphone4 and iphone 3 or less resolution you make all your art work using iphone 4 resolution 960x640 and check resolution independence on your project... thats take care of the older version of ipod and iphone...
  • ForcingForcing Member Posts: 93
    @azavega thanks :D

    I havent know that i was always making 3 versions of all arts... but the older devices (iPhone 3g, iPhone 2g) haven´t got so much power, so it will be very "dangerous" to make all arts for the iPhone 4 and use resolution independence ...
    Am i right?? , or would ONLY the loading times on the older iDevices be slower??
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