Larger scene or Create new scene?
jmrsound
Member Posts: 6
All my "levels" take place inside the default 480x320 and as I exit one level, it would load me into a new level. Would it be smarter(if at all possible) to create as many "levels" in one scene as I can and just warp the actor from each spot, or to create a new scene for each level?
Comments
changeImage of background
then interpolate bg alpha to 1
if you have lots of other actors on screen..
you could have boolean and they react to that with alpha changes...
while the bg image changes
you can have a top layer full screen size actor as a fader
and interpolate its alpha... change image... interpolate again
remember that the Duration can be very fast 0.01 works quickly...
Art in the Louvre consists of only one scene...yet gives the experience of 5 or more.
MH
I am implementing 5 "scenes" all in one scene. When the user completes one thing, the camera's position changes into the next "scene". A couple of seconds after the camera is moved, everything behind that point is destroyed. I've managed to keep it at around 45mb of RAM with retina display. It took ALOT of optimization, and I will work to lower that number even more.
The only reason I did this was because i have a pretty simple app, if it were larger then no way could i have done it
all in one scene:
and also like the how-to!
MH