**WALKING animation loops correctly SOMETIMES????
QbAnYtO
Member Posts: 523
i don't get it.. i have my character.... i click the mouse button (or right arrow on keyboard) and he walks with his walking animaiton...however its looping sporadically.. somethings it loops correctly somethings its in mix with the STANDING (idle) animation....so he looks very jumping and retarded... kinda weird. any suggestions?
Comments
Pretty ghetto. Which is why it might not be working. What's the proper way? Thanks again
i tried following the guide in the platformer tut but the animation is still messing up... maybe i can send it to someone?
just like ios. gotta love it..
i added the "press left key" rules..
so heres the break down:
i have 4 animated sequences all correctly initiated...
stand still right (animated eyes)
stand still left (animated eyes)
walk right (animated running)
walk left (animated running)
thing is, when i start the game, he is facing left automatically. i want him to face right.
when i walk left OR right the animation is in combination so the animation has ALL frames (left, right and still) so it looks like he's having seizure! not good!
i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).
nothing is helping...
basically i want him to START in the stand still animated position facing right.
When pressing right/left to animate correctly (running to said directions)
and if i let go of left key, he will stop running ofcourse but will STAY standing facing left (animated) and same for when i let go of the right key, he will stay standing animated but facing right.