**WALKING animation loops correctly SOMETIMES????

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
i don't get it.. i have my character.... i click the mouse button (or right arrow on keyboard) and he walks with his walking animaiton...however its looping sporadically.. somethings it loops correctly somethings its in mix with the STANDING (idle) animation....so he looks very jumping and retarded... kinda weird. any suggestions?

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    What rules are using for walking and standing?
  • QbAnYtOQbAnYtO Member Posts: 523
    I have when key (right) is pressed start animation and move at 300 acceleration to the right. Otherwise move to nowhere at 0 speed.

    Pretty ghetto. Which is why it might not be working. What's the proper way? Thanks again
  • QbAnYtOQbAnYtO Member Posts: 523
    bump :)

    i tried following the guide in the platformer tut but the animation is still messing up... maybe i can send it to someone?
  • QbAnYtOQbAnYtO Member Posts: 523
    nevermind. i fixed it all on my own.. amazing how awesome and simple yet advance gamesalad is....
    just like ios. gotta love it..
  • QbAnYtOQbAnYtO Member Posts: 523
    ok so i'm still having issues...

    i added the "press left key" rules..

    so heres the break down:

    i have 4 animated sequences all correctly initiated...

    stand still right (animated eyes)
    stand still left (animated eyes)
    walk right (animated running)
    walk left (animated running)

    thing is, when i start the game, he is facing left automatically. i want him to face right.
    when i walk left OR right the animation is in combination so the animation has ALL frames (left, right and still) so it looks like he's having seizure! not good!
    i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).

    nothing is helping...

    basically i want him to START in the stand still animated position facing right.
    When pressing right/left to animate correctly (running to said directions)
    and if i let go of left key, he will stop running ofcourse but will STAY standing facing left (animated) and same for when i let go of the right key, he will stay standing animated but facing right.
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