Mac App Store Opens Jan6 - anyone onboard?
guru-at-zidware
Member Posts: 369
HI..
Just wondering if any GS devs are signed up for the MAS? I am waiting to see how it shakes out...personally it seems a bit confusing now...but hopefully won't be...
John
Just wondering if any GS devs are signed up for the MAS? I am waiting to see how it shakes out...personally it seems a bit confusing now...but hopefully won't be...
John
Comments
Getting the iOS developer account set up made me almost quit!
QS
Dr. Sam Beckett never returned home...
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Ace
But i think the most customers wouldn´t buy such """""cheap""""" games, i mean the bigger game companys would make games for the mac as well for lower prices than real games, so we small developers wouldn´t be very successful
But I would make games for it!
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Ace
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So, I guess I'm asking can we make games now, with the 720p format and submit them to the MAS? And if we cant at the moment because GS isn't ready, could we at least be working on our games that we want to eventually submit to MAS, and if so what size format do we use?
I have one game ready to go with 720P, Dark Woods, and planned on converting a few more over to 720p, but with the screen size in debate, I may wait.
ie: Pacman apparently has a very small screen size in comparison with other Mac Apps.
Seems Apple doesn't have requirements with screen sizes for the Mac App store, and seems to vary.
Interesting read on Mac App store sales. A Mixed Bag, but one guy said he made more downloads in ONE DAY, with 2 apps than he's ever made with all apps coded combined. Sounds enticing!
UPDATE:
also another one on "pricing" recommendations for the Mac App store.
https://devforums.apple.com/thread/82097?tstart=60
I asked in the forums about screen size requirements for the Mac App store, and apparently it seems open. I'll continue to research, but based on the app for sale in the Mac App store, it doesn't seem to bear any requirement.
It would be great to see a yellow post abut this
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Here was another post I received asking about Mac App store screen size guidelines... so now I'm not sure if it needs to be 1280X800 or if we can still submit an iPad sized game. If we can, maybe just filling in the excess screen space with a backdrop like PacMan did would suffice.
Hopefully GS will have some clarity on this...
I don't have the apple mac app store dev membership set up for the extra 99, so that may be the reason, but when i got to the section in GS where I would normally select my certs there wasn't a drop down or anything for that. Any thoughts?
Thanks
Yeah so you can get a developer license, but I would wait until they announce that Mac App store will be available for publishing
Hope this helps!