How to make a Pinball Bumper?

sebmacflysebmacfly Member Posts: 1,018
edited November -1 in Working with GS (Mac)
Hi there :)

i need help on how to make a pinball bumper, any help?

Thank you ;)

http://www.ipdb.org/glossary/popbumper.jpg

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    I would have the actor with a circle collision shape, and high restitution so the ball bounces off it alot. Then have any effects as animations and trigger them when the bumber collides with the ball
  • sebmacflysebmacfly Member Posts: 1,018
    Yeah, but the problem is that if you come slow with the ball, the effect is not a fast rebound...

    I would like to make it with any speed ball coming on the bumper...
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Have a rule when ball overlaps with bumber change attribute motion linear x to whatever. That will change the speed of the bounce to whatever you want no matter how hard or soft the bumber gets it.
  • sebmacflysebmacfly Member Posts: 1,018
    That worked thanks ;)

    Now the problem is that the ball bounce is always in the same way...
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Try doing the same rule for the y :)
  • sebmacflysebmacfly Member Posts: 1,018
    :) i already have the X and Y...
  • firemaplegamesfiremaplegames Member Posts: 3,211
    To make the pinball pop bumpers I used in Stunt Squirrels, simply increase the size of the bumper by about 20 pixels when an Actor collides with it.

    Then use a timer in the bumper to reset its size after 0.2 seconds or so...

    The physics engine will automatically handle it for you.
  • sebmacflysebmacfly Member Posts: 1,018
    Cool thanks, i'll try that....
  • sebmacflysebmacfly Member Posts: 1,018
    Thanks, that worked ;)

    Thanks to john too
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