How do these memory usage numbers sound?
expired_012
Member Posts: 1,802
My first retina display game so ram is higher then usual
Total memory usage a scene is around 60mb. I am testing on an iPhone 4 and it runs fine. Resolution independence is checked as well, which will lower RAM on older devices. Fps is 58-60
Should I be fine or am I in trouble?
And tips on how to bring memory usage down?
Total memory usage a scene is around 60mb. I am testing on an iPhone 4 and it runs fine. Resolution independence is checked as well, which will lower RAM on older devices. Fps is 58-60
Should I be fine or am I in trouble?
And tips on how to bring memory usage down?
Comments
As for memory usage, there's been a couple of threads in the last couple of weeks about this, basically deleting screenshots from the gamefile, making sounds to mono where poss, extra compression on PNG images using a prog that I can't remember the name of ;-) etc.
60 mb does seem a bit high but you might be just fine, depending on how this is "allocated"; i.e if you've many levels, then loading time on older machines shouldn't be at all bad.
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I don't think the screenshots have anything to do with memory though, I think it will just reduce the overall file size
Using the same background continuously is better then using different backgrounds continuously. It reduced my RAM by 15MB!
I knew that using the same background would lower ram a bit but I didn't think it would do it by this much. The mem. usage for images went from 20mb to 6.6mb.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I'm filled with joy right now. Im actually starting to gain hope in this project
So in my game I'm making at the moment. If I make all my lift Walls into one larger image instead of 6 different ones spread out it should improve performance?
All im saying right now is using the same image for all your backgrounds in your scene will help memory usage a lot.