Well there is one way GS can go about making a universal app
Eminem
Member Posts: 667
I had a thought , that might get the GS team thinking is
If somebody makes one GS project that is iPhone only
And another project that is IPad only.
If Gamesalad is pro enough they can make a publishing system where the user drags the two different project types together and then GS can then build the .App file ,
Of course this is just a thought
If somebody makes one GS project that is iPhone only
And another project that is IPad only.
If Gamesalad is pro enough they can make a publishing system where the user drags the two different project types together and then GS can then build the .App file ,
Of course this is just a thought
Comments
I think GS includes their own code to make the hole thing move every time you build a project, let's say the game engine.
So this part may be shared within two different projects and the file size increase should only be for different scenes and graphic content.
http://gamesalad.com/forums/topic.php?id=14031
...I see two solutions...
1) Use the camera (and improve how touch points work) to stretch the game to the screen.
If I could customize the info.plist, I might be able to create a universal binary already. Although, once an app is signed, I don't think it can be edited.
2) Custom scenes based on devices. If it's an iPhone, use scenes 1-5. If it's an iPad, use scenes 6-10. That way, the assets could be pooled. A Retina Display is really close to iPad anyway.