RAM issue with spawning
cbowers428
Member Posts: 176
I have a game which spawns planets after a certain score is reached. This adds 20 MB to my RAM usage, increasing it from 30 to 50. Why is this such a huge chunk of RAM? The file size on the planets is 200-300 kb each. Should I just have it be one actor spawning and then change the image? Right now I just have it as 9 diff actors.
Comments
As a workaround, you could try having the planets you mention offscreen, then moving them into position after a certain score is reached.
Hope that helps,
QS
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