Whats an appropriate amount of attributes?
expired_012
Member Posts: 1,802
I know theres not exactly a limit, but what is a bad area to be in with # of attributes? Is 500 still on the safe side?
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""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
e.g.
Long name:
- If puddle is touched but you are holding the elephant, true or false:
1_puddle_touch_eleph
For Grisly Manor, for the game specific data, I named all my attributes like this:
v1
v2
v3
etc..
(v for variable)
I then kept a notebook next to me telling my what each one stood for!
Saved me the trouble of having to come up with hundreds of clever attribute names.
Bumping artonblusky's post: Actually, I'll answer this, as much as I would guess: I wouldn't think so at all.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
It's more important to have understandable attribute names.