When I place images they scale up. Why?
Fodder76
Member Posts: 154
Hi there,
Very new to Gamesalad, but right out of the gate I'm having a frustrating but probably very simple issue.
I'm trying to develop at the iPhone 4 resolution of 960 x 640. I've made my images that size, and as I'm dragging them over to drop them in the scene, they appear to fit perfectly within the border, but as soon as I release the mouse button, they scale up to many times their original size.
What am I doing wrong? Thanks!
Very new to Gamesalad, but right out of the gate I'm having a frustrating but probably very simple issue.
I'm trying to develop at the iPhone 4 resolution of 960 x 640. I've made my images that size, and as I'm dragging them over to drop them in the scene, they appear to fit perfectly within the border, but as soon as I release the mouse button, they scale up to many times their original size.
What am I doing wrong? Thanks!
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Yes, I am doing that.
gyro. I did check that box.
So from what I understand the camera size defaults to 480 by 320. When making a game that supports the retina display, do I need to increase the camera size to 960 x 640?
That would make sense. I am just confused as to why the images I place appear to be the correct size until I let go of the mouse button.
Thanks for your help guys.
Double check that RI is checked and then open existing actors and drop the new art in there. other wise you will likely have to reopen and resize them back down. Any new actors after RI is checked should scale down to the correct size.