When you are in an actors settings, on the left, there is an "Attributes" Panel. At the bottom of the attributes panel click the "+" and that will add a new actor. Do NOT type "self.direction" in the move behavior. Click the "e" and then click on arrow on the left. Then click on the name of your actor, and select the attribute you just created. ~CTM
Comments
angle attribute: direction
---Move <self.direction>
---Speed <what ever your heart desires>
----Rule: When key <right> is down
-----Change <self.direction> to <self.direction-90>
----Rule: When key <left> is down
-----Change <self.direction> to <self.direction+90>
This should be all. Hope this helps!
~CTM
~CTM
----Rule: When key <right> is down
-----Change <self.direction> to <self.direction-90>
----Rule: When key <left> is down
-----Change <self.direction> to <self.direction+90>
all done.
Thanks!
~CTM
Dig through this, it should help explain the basics.
~CTM
-make the player rotate the direction it is heading.
-when the player hits a wall to destroy player, wait 3 seconds then restart scene.
also last but not least
-whenever the scene starts I want a count down 3-2-1 GO! and when go appears the player will automatically start moving.