Should I go Free for a day or make a lite version?
tenrdrmer
Member, Sous Chef, Senior Sous-Chef Posts: 9,934
I'm trying to come up with ideas to bring Galactic.Towers up to some sort of visible level in the app store.
What has been more successful for your apps. Going Free for a couple of days, Or making a lite version with just a couple levels and adding a URL to the full version?
I know several People have tried both ways on here. So curious of the results.
I also have an update approved and ready for release, I think I have read this on here before but the updates do nothing for any visibility correct? Such as the release date list or anything?
Thanks For your comments
What has been more successful for your apps. Going Free for a couple of days, Or making a lite version with just a couple levels and adding a URL to the full version?
I know several People have tried both ways on here. So curious of the results.
I also have an update approved and ready for release, I think I have read this on here before but the updates do nothing for any visibility correct? Such as the release date list or anything?
Thanks For your comments
Comments
Put ads on so you'll make some money, and make it lite. This way you will make some money out of it and still get people to buy later.
Just my 2c...
GR
When I see sales go back down to closer to the 5-a-day range (usually after a few weeks), I repeat the cycle with the same results...Free for a week, then watch my sales soar for the rest of the month.
Any idea why this happens guys? I just know it works for me.
- Josh
I do see reviews on some apps of pissed off paid users which sees their paid app being offered for free. They go back and change their review to one star and post an angry note. They know that because a lot of users use the "Free For a Day" and App Tracker tools.
Also, I'm surprised by what tenrdrmer is saying about free ranking vs. paid ranking, is that true?
GR.
That is the answer I got from this thread
http://gamesalad.com/forums/topic.php?id=15204