How do I make a drop-down menu
pjnolen
Member Posts: 152
I need a button, when pressed allows different options to be picked, they'll all be static, say 4 different options and that option to affect a calculation. I Just need a dropdown menu that the player can click down on, and pick 1 of 4 options and the program use that option for a calculation.
How do I do that in Basic Behaviors or create one?
How do I do that in Basic Behaviors or create one?
Comments
Spawn four actors relative to the actor's position.
Disable button until menu is reset.
Then, those four actors could work like this.
If... touched... do something.
else... if touch is outside... reset menu attribute... destroy actor.
papiomitis at yahoo dot com
What I'm trying to do, essentially, is make a simple calculator. An area to put in a number, a drop-down to pick a calculation type(add, subtract, multiply and divide, another area for a number, then a 3rd area to display the answer. 1 button to tell it to calculate, and 1 button to clear the fields. That is all really, Is this possible with gamesalad?
If I type in an actual = sign in the Expressions Editor and Play it, instead of an = sign being displayed it displays the text "Invalid Expression".
I can have + - * / symbols but not an = ?