Destroy All Instances

jeffcollinsjeffcollins Member Posts: 13
edited November -1 in Working with GS (Mac)
Hi

Is there a way that anyone knows of that will enable me to destroy all instances of a particular actor after an event?

cheers

Jeff

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    You would just need to make a game attribute that, when true, each individual actor checks via a Rule then uses the Destroy behavior.
  • jeffcollinsjeffcollins Member Posts: 13
    thanks codemonkey... I am stupid :-)
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