bug?
solitairee
Member Posts: 73
hey guys got prob, probably it is my fault...here it is:
I have no gravity, actor1 set movable 1
when actor1 overlaps or collides with actor2 change attribute self.movable = 0
after colliding actor1 is still pushed away by actor2 help pls
I have no gravity, actor1 set movable 1
when actor1 overlaps or collides with actor2 change attribute self.movable = 0
after colliding actor1 is still pushed away by actor2 help pls
Comments
I needed unmovable objects when I moved a bomb and placed it down .. but then moveable objects when it exploded. I created Actors with movable off and then when the bomb triggered a detonate attribute I spawned a copy actor that had movable set to on and destroyed the old one. Works for me.
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