bug?

solitaireesolitairee Member Posts: 73
edited November -1 in Working with GS (Mac)
hey guys got prob, probably it is my fault...here it is:

I have no gravity, actor1 set movable 1
when actor1 overlaps or collides with actor2 change attribute self.movable = 0

after colliding actor1 is still pushed away by actor2 :( help pls

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