Graphics Advice
craps
Member Posts: 353
I am not a graphic designer and need some advice about creating and saving artwork for both iphone and ipad projects.
Generally should I create artwork at the size that is needed for a game?
I have seen articles talking about creating artwork at double the size that is needed and then resizing it - thoughts?
With regards to -
Powers of two (optional)
GameSalad is able to use memory most efficiently when your images have power-of-two dimensions. That means the width and height of the image are both powers of two. (i.e. 256×128, 64×64, 1×512…)
Does this mean any image within the GS workspace needs to be sized to fit the power of 2 rule?
About HD images - what actually make the images HD? Is it their pixel size or dpi or both?
For instance I love "Zombie Drop" and have both the iPad and iPhone vesions. How are the images different between the game - except for their actual size with the GS window - that makes the iPad version HD?
Generally should I create artwork at the size that is needed for a game?
I have seen articles talking about creating artwork at double the size that is needed and then resizing it - thoughts?
With regards to -
Powers of two (optional)
GameSalad is able to use memory most efficiently when your images have power-of-two dimensions. That means the width and height of the image are both powers of two. (i.e. 256×128, 64×64, 1×512…)
Does this mean any image within the GS workspace needs to be sized to fit the power of 2 rule?
About HD images - what actually make the images HD? Is it their pixel size or dpi or both?
For instance I love "Zombie Drop" and have both the iPad and iPhone vesions. How are the images different between the game - except for their actual size with the GS window - that makes the iPad version HD?
Comments
http://photics.com/books/gamesalad-textbook
iOS4 has a new display frameWork where the screen pixels hold twice the content ... 1pixel size section of the screen can display 4 pixels... what that means is for iOS4 you create your graphics twice as large... set display size in GS and the system resizes things to fit in the new display frameWork.
me... I just create things the size they need to be... but I keep in mind the best sizes for GS and image ram usage... and down-size, if close to the optimum size.
MH