Adding play sound behavior kills my game
scitunes
Member, Sous Chef Posts: 4,047
When I add play sound behaviors to my current project and preview it everything works fine. But when I quit GS an reopen it and try to open a scene I am unable to open a scene in either the drop down menu or under the home screen. I have a version of my game with everything working perfectly in it excepts sounds (play music is working fine) and when I add one play sound behavior to any actor this happens.
Kind of sucks because this is my huge science game that I am submitting tomorrow for the STEM video game competition which is for $50K
argghh
Kind of sucks because this is my huge science game that I am submitting tomorrow for the STEM video game competition which is for $50K
argghh
Comments
make a copy of the clean program and try again?
weird that it worked... and then when closed/opened nothing worked!
seems like that particular projectFile is corrupted...
time is short... but you can do it!
MH
I have now been able to add some sounds. I am doing a bunch of save as... instead of save and hope to track down the bug so I can add sounds and avoid this issue.
you will get there! and if the world is fair... you will win!
MH
16 sounds isn't even a lot, let alone what the number I need in my app. I was wondering if there is some cap on the number of sounds you can have in a game.
PS The sound files aren't in a scene or actor or anything, they are just in the audio tab!