Sprites become opaque on iPhone

PatronusPatronus Member Posts: 56
edited November -1 in Working with GS (Mac)
I have asked it a couple of times on the forum but I haven't received any replies. My sprites are perfect on GS and on the iPhone simulator (which should be pretty close to the real thing) however their blending mode appears to be opaque when I finally try to test it on the iPhone. How is this possible? Circles appear inside opaque boxes in stead of blended seamlessly over the background.

The sprites are .png and the alpha mode is selected correctly as far as I can tell. Otherwise they wouldn't have looked right in GS or on the iPhone simulator. I don't believe the're a problem with my phone.....

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