Having an object continuing its rotation from a scene to another...
xavlexav
Member Posts: 11
Hello everyone !
I'm brand new on Gamesalad and trying to learn the more I can !!
I guess there's an easy solution to that problem with the attribute, but I tried several things with the angle attribute but it's not working...
When I change scene, the object restarts its rotation from zero...
Thanks for your help !!!
Xav
I'm brand new on Gamesalad and trying to learn the more I can !!
I guess there's an easy solution to that problem with the attribute, but I tried several things with the angle attribute but it's not working...
When I change scene, the object restarts its rotation from zero...
Thanks for your help !!!
Xav
Comments
Is there a post when all the attributes are explained in detail with their specificities and their uses ?
Xav
i'm sorry to be that noob but it's not working for me... There's something I'm doing wrong obviously...
I missed something in that logic ! first of all, I thought my actor would be the same on the two scenes but no. It's two different actors.
On the first scene, I create an actor with a rotate behaviour. I change the game attribute to its self attribute. ok.
So I create a second actor in the second scene. I give it the same behaviour with a rotate and I change his self attribute to the game attribute.
I create a third actor in scene 1 (when touched, then change to next scene) that allows me to go to scene 2.
But in the preview, My actor 1 is spinning in scene 1, but when I go to scene 2, the actor restart his rotation from start...
I don't see what I'm doing wrong from what you told me guys...
It seems to be simple ad logical for you but I discovered GS two weeks ago... I'm not so used to that kind of logic !
Xav
Thank you guys !!
It only works if the actor is "involved" in the change of scene, right ? (I think this is why it didn't work before)
Thanks for your help !!
Xav