My apps are dying on the app store... any suggestions?
azavega
Member Posts: 362
Guys I've been 2 days in a row with no sales at all... is this a common stuff, do I have to be worried?
Sorry for asking but I'm new at this...
I'm preparing an update for Pinsoccer and summited an update for balloons tap rush already (its under review) what else can i do?
any suggestion will be appreciated...
Sorry for asking but I'm new at this...
I'm preparing an update for Pinsoccer and summited an update for balloons tap rush already (its under review) what else can i do?
any suggestion will be appreciated...
Comments
DL
My opinion for Pin Soccer from what you can see
- The graphics are ok but they aren't they aren't nothing special its not a buying reason and they are hundreds of soccer apps on the store even for free
- The 5 Pictures on the store are pretty much the same and they don't show anything special/interesting
The app icon is actually pretty boring but ok.
+ You have positive reviews on the store.
I think the whole thing is just interesting for a few people.
By the way i give you 5 stars and a good review for your game in the german store.
Hope i could help you and good luck :-)
@Prodigio thanks for your honest opinion about my game...Was my first game ever so I know its not a big deal, but some people like it other people don't like any other game on the app store...
By the way thanks a lot for your review...
1. To really make a huge impact and sell lots of copies, your app has to be the first, or it has to be the best. What I mean by that is if your app(s) are very similar to others, they can be easily overlooked and slip through the cracks with such a huge store and market. Obviously, there are exceptions to every rule, but generally speaking this is a great way to get noticed in a positive way.
2. It's easier to be the first.
With the outrageously high number of apps on the App Store, you will be noticed a lot more if your app stands out, or if there's nothing else like it available. This shrinks your competition, and directs more people to your app if there's not 1,000 more apps with the same basic idea.
3. A good icon, app description, and screenshots make all the difference.
Whenever I'm looking through the App Store, and I notice an icon that looks really good, that makes me want to check out the app next to the icon. Whereas if the icon looks awful, I just keep on going. If your icon is really good and draws more people to view your app, a good description and screenshots can make or break their decision to buy. In the description, focus on what makes your app different from all the other apps on the store. Include engaging screenshots that interest the viewer. Include as many screenshots as possible, but make sure they are not of the same basic thing.
4. Tell as many people as you can.
Tell friends, family, coworkers, and even the guy who cuts your hair about your app. Even if they don't have an iOS device, they might recommend your app to someone else who does.
5. Use Facebook, Twitter, YouTube, and all other social networking sites to your advantage.
You will be amazed at how many people will notice your app if you put it on Facebook, or any other social networking site. If you don't have one, get a friend to write something about it on their page.
6. Use your promo codes.
For each version of your app, Apple gives you 50 promo codes for you to distribute to people so they can download your app for FREE. One way to do this is by posting something on Facebook like "The first 30 people to message me and like this page will receive a promo code to download my latest app for FREE". Hopefully this will get people's attention, and spread the word in the process.
Hopefully this helps you get your apps noticed. Best of luck.
- Alex
Unless we get N&N 2morro we will do a lite then if that fails make it free, if that fails move on to the next game but it will be a small one cause i can't take another 3 months with no return.
Guess you just have to keep plugging away.
Darren.
If after the upgrades don't have any results I will moved on onto another game, well I'm actually doing one...
Thanks for all your comments guys...
@darren - Running wild is awesome I just finished the purple section and man a couple of those took me a bit to get through. Very good job, sorry to see it not do well.
@Darren, I hope the best for you tomorrow .... VERY polished
@ azavega, I have three apps, and I'm lucky to get one sale a day.... that's why I set one to free. Try raising the price for one day, then lowering it, that could get you more sales.
~CTM
My friend can also write a review and post it to his site, but that will cost you $150... if you will write it yourself (and it will be good), he will post it for free.
GR
@Gabbyr I'll write down an objective review and get in contact with you... where do I send it?
My apps are dying on the app store... any suggestions?...
make another bigger better game, mention your old games on the Touch Arcade forum. Maybe release a free version with less levels...
send it to him directly at admin at ipadadviceandtips.com (this is the iPad site, he got an iPhone one as well).
* It should be at least 200 words, structured either as a review/intro or a blog post - not an advertisement (so no "best game ever created" or “a must buy” stuff).
* Spell check and good english are a must
* Send a single image (should be about 550*400)
* Let him know if you want it to be posted under iPad or iPhone, or both if you have two versions of the game or a universal app
let me know when you sent it, I will follow up with him.
GR
@stormystudio thanks for your suggestion...
@gabbyr I'll write that review and try to send it today I will let you know...
Thanks in advance...
I'm seeing Jim tomorrow, I'll let you know if the article had any hits.
I've sent a review of my game, Save the Snowman, to ipadadviceandtips.com. If they will respond to me, I'll send in a picture and link. Thanks.
One more time thanks for your comments...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io