How many moving actors can Gamesalad handle?
emf715
Member Posts: 16
I know it won't be an exact number, but around how many independently moving and colliding actors can Game Salad handle at once?
My focus is on iPad games, if that makes a difference...
My focus is on iPad games, if that makes a difference...
Comments
1. How complex the rules on the actors are
2. Are you spawning new actors or moving them off screen?
3. Are you using a lot of timers?
etc etc.
Performance is also improving slightly with each release, so eventually it'll be good enough to do a bullet hell shooter (please, GS - Make it so!)
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
A tangential question: how much of a drop-off is there in performance in the built in viewer, vs on an actual iPad?
Does that make sense? For example, in my first game, Pico Firme Bago (download it!), I was surprised to see a loading icon when changing scenes on an actual iPad. There was never any delay in the viewer.
Bah!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io