Point and Click Adventure
mylesb
Member Posts: 6
Hi guys
I'm new here and I wanted to know if a point and click adventure like 1112, Scarlett or Broken Sword were possible to create with GS. I am a c++ developer so I know how to go about creating an inventory system and whatnot but the thing I'm having trouble with in my head would be the save game system. How does it work with GS? because with a point and click there is a lot of things to save.
Cheers,
Myles Blasonato.
I'm new here and I wanted to know if a point and click adventure like 1112, Scarlett or Broken Sword were possible to create with GS. I am a c++ developer so I know how to go about creating an inventory system and whatnot but the thing I'm having trouble with in my head would be the save game system. How does it work with GS? because with a point and click there is a lot of things to save.
Cheers,
Myles Blasonato.
Comments
You can find it here:
http://itunes.apple.com/us/app/the-secret-of-grisly-manor/id384282298?mt=8
Saving is very simple, if laborious. You use the 'load' and 'save' behaviours, and just use keywords to save the value of an attribute at the right time.
This keyword is then used to load it back in (usually on the splash screen).
Hope that helps, and welcome to the forums!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Thanks for the quick reply
Cheers,
Myles Blasonato.
PS: That looks like an awesome game
I think the hard part is that you have to save every attribute you want to save individually. That's where it gets laborious as there may be hundreds of attributes you need to save/load
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io