Help I'm in deep trouble
delorean88@aol.com
Member Posts: 20
I am lost, I have already had my app approved and on sale on the App store except, I cannot get it to work on any other phone, but my own??? I have an iPhone 4g, an iPhone 3GS , an iPod 2G and an iPod 4G with the retina display. I cannot for the life of me get my app to work on any of these except mine. The app loads the gamesalad logo, then my intro pays just fine, you press start and then it begins to load, then crashes. Am I missing something here? Could it have anything to do with my iPhone 4 being the only one with the provisions installed to it? I just can't image that being the issue. Otherwise everybody in the world would need my provision file. It works on all my simulations. I was certain it would at least work on the iPod 4G since that is essentially an iPhone4 without the phone. Please tell me there is a stupid reason for this. I don't want to pull my app, but I also don't want people to get cheated. I have already sent an update that shrinks the app down, but I feel like it has to be something else. Why only my phone??? Please help!
Delorean88
Delorean88
Comments
Cheers, Weswog
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Here are the numbers.
Durning Into and wait card (for someone to push start)
Frames per second : 60
Memory Usage:
Images 52.9MB
Sound 0 KB
Game Engine: 3.5 MB
Other: 140.2 MB
Total 196.7 MB
During Gameplay
Frames per second : 60.01
Memory Usage:
Images 154.5 MB
Sound 5.7 KB
Game Engine: 5.8 MB
Other: 121.1 MB
Total 287.0 MB
Thanks for your help.
Thanks again.
Those numbers are crazy high, what are your images? 24bit pngs? Over 50mb will crash anything under an iPhone 3GS, the reason your iphone4 is working because it has 512mb of ram vs 128 on old devices. The iPad has 256, which is better, but not as good as 512.
What kind of app is it, post a YouTube video
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
sorry, im not sure why the memory usage is so high.
Delorean88