Animation

DreamLabDreamLab Member Posts: 2,127
edited November -1 in Working with GS (Mac)
For most animation, do you import the images into gamesalad and let it do the animation? Or do you make the animation in like flash and bring it in?

Comments

  • BothaBotha Member Posts: 8
    For actual animating you have to make it in an outside program. Movement and particle effects can be created in gamesalad though.
  • QbAnYtOQbAnYtO Member Posts: 523
    u make them in flash (like i do) or any other software and bring in the individual frames to gamesalad and gamesalad has fps controls aswell..
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You can create animations many ways. but ultimately it needs each frame of the animation to be its own .png and imported into GS and then placed in the animation behavior. I like to use .gifs which can be opened with preview and each frame can be save individually from there.
  • DreamLabDreamLab Member Posts: 2,127
    What I have been doing is just making the images in illustrator and importing them to GS and putting them in order in the animation attribute for the animation. If that's what you are supposed to do, I don't see the point of flash...?
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    DreamLab said:
    ...I don't see the point of flash...?

    As tenrdrmer pointed out, you can create animation in many ways: flash, illustrator as you do, photoshop, dedicated animation progs, etc. Whatever floats the boat!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    yeah whatever works best for you. I have actually used layers in gimp and just made all invisible and then each time I make the next layer visible save that frame. So really what ever works for you is fine.
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