iPad images blurry - PLEASE HELP

MLCinemaMLCinema Member Posts: 133
edited November -1 in Working with GS (Mac)
Hello all,

I just completed our iPad version of our game. The big problem is...all the images are blurry on the iPad. They look fine on the computer.

A little background. I made the iPhone version first and changed all the sizes of the scenes in GS. I also have the images at the correct size. Like I said they look fine on the computer screen. I also changed the home screen to iPad landscape. I saves the images as PNG 8, but didn't try PNG 24, but this doesn't sound like the problem??

Should resolution independence be checked? Is this an easy fix? Hopefully I just missed something.

Thank you all very much.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    make sure the sizes of the actors match the exact size of the image. also make sure the actors are not on a .5 position when in the scene.

    finally, try making sure your images are an even number in dimentions
  • MLCinemaMLCinema Member Posts: 133
    One of my images is at 126.5. Would this make all the images blurry?

    Thank you.
    jonmulcahy said:
    make sure the sizes of the actors match the exact size of the image. also make sure the actors are not on a .5 position when in the scene.

    finally, try making sure your images are an even number in dimentions

  • MLCinemaMLCinema Member Posts: 133
    Hello All,

    It turns out it was the resolution independence. (Should not be checked)

    Thank you.
  • sebmacflysebmacfly Member Posts: 1,018
    You can set your graphics, horizontal and vertical wrap to fixed (in your actor attributes)
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi MLCinema, you're correct about turning off resolution independance for the iPad (but for the next gen? We wait to see...!)
    MLCinema said:
    One of my images is at 126.5. Would this make all the images blurry?

    Yes it would. Make sure every one of your images is divisible by 2; this goes for both dimensions, width and height. (divisible by 4 when using Independent Resolution).

    :-)

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