"not movable" disables most all behaviors and collisions not just gravity!
deretraum
Member Posts: 7
I was having the hardest time understanding why I wasn't getting any collisions detected by the Rule's "if collision then", then I finally found out it was because movable was on. Why does not movable take actors partially out of the collision detection loop. I've barely found any movement behaviors that act normal once movable is on. I just want to disable gravity for objects like pinball flippers and catapults that still need movement, but attribute defined, not automatic physics response. Is there any work around, or partial immunity. oh and while Im on the soap box i dont thing density 0 really works better than density 1000000
Comments
All my non moveable turrets no longer detected a collision.
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