Keep it under 20mb? A sales question...

PixelPunPixelPun Member Posts: 324
edited November -1 in Working with GS (Mac)
Just curious if you guys think it's better to keep your app under 20mb so that it can be downloaded anywhere with an iPhone. I know there are times when I want to try a 99 cent game and it's like 22 mb so I have to wait for wifi and then I forget to buy it all together. Just looking for advice and past selling experiences with over and under the 20mb phone cap... Thanks!

Comments

  • PhoticsPhotics Member Posts: 4,172
    I think it depends. For example, as mentioned in Critique, Spider-Man: Total Mayhem is 467 MB large. I wouldn't want to download that over 3G, as I have the tiny 200 MB plan. It would cost me more to download the game than purchasing the game itself. Plus, the game would simply not be as good if it was 1/24th it's size.

    Yet, for apps just over the mark, I think it's better to keep the app under 20 MB. To have an app that's like 20-25 MB, it's probably better to cut unnecessary files.

    There was a problem with GameSalad. (It might still exist, I didn't check.) It was including screenshots with the binary it created. So, that was wasting space. I think it makes sense to review an app, to optimize it, to eliminate unnecessary files and remove waste. That way, your app is opened up to more customers.

    You mentioned it yourself in your post... you forgot to buy apps that you were planning to buy.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    If an app's easier to buy then people are more likely to buy it.

    Photics: GS does still include the screenshots but are easy to delete.

    Ace
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