Design process
Glynnister
Member Posts: 19
Thought I'd get an idea of process' people take when working on their GS games.
Do you plan it meticulously or just dive in.
Do you go by a particular order.
What resources do you use.
Also I'm working on my first project and am a little stumped as to where to start and what comes next.
Do you plan it meticulously or just dive in.
Do you go by a particular order.
What resources do you use.
Also I'm working on my first project and am a little stumped as to where to start and what comes next.
Comments
Me and my partner brainstorm a few things first and try and get excited about the project then bounce ideas off each other with a notepad, then do the boring square build, test-play it, get on with the artwork, finish all the artwork then rebuild the game with the art and finally do all the levels.
That's the way I do it, not sure about other people?
Ace