★★★UTOPIAN GAMES: Shoot Em Up Template★★★
UtopianGames
Member Posts: 5,692
Hi Guys,
Sorry for the speech got a cold
I have nearly finished my latest template and it's my best one so far.
The good bits:
No spawning, No movable actors, No destroying means it will run at the best possible fps and will not clog the total memory even on older devices.
5 enemy types (easy to add more).
1 scene so no load times apart from initial load.
Instant restart.
Save load high score.
10 waves of enemies (you can easy add more and set wave times)
Easy to customize.
100% recycled actors.
All art & music included (music is coming very soon).
This will be available soon for £50 approx $75.
If you want to make a shoot em up or any game where you want to recycle actors and don't want low fps or memory issues then this one is for you.
http://www.deepblueapps.com/
Darren.
Sorry for the speech got a cold
I have nearly finished my latest template and it's my best one so far.
The good bits:
No spawning, No movable actors, No destroying means it will run at the best possible fps and will not clog the total memory even on older devices.
5 enemy types (easy to add more).
1 scene so no load times apart from initial load.
Instant restart.
Save load high score.
10 waves of enemies (you can easy add more and set wave times)
Easy to customize.
100% recycled actors.
All art & music included (music is coming very soon).
This will be available soon for £50 approx $75.
If you want to make a shoot em up or any game where you want to recycle actors and don't want low fps or memory issues then this one is for you.
http://www.deepblueapps.com/
Darren.
Comments
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also what is used to make actors move without having moveable on
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Darren.
$75 or £50 whichever you prefer.
Regards,
Darren.
DL
Not planning on doing any updates for this one.
Darren.
Gaz
destroy actor (or whatever you want it to do)
enemy will have rule - overlaps or collides with enemy
destroy actor
you don't need a collide function
There was talk of using timers and stuff to do stuff to help, but I didn't really look into it properly.
Try to make them "bounce", not only use rules but using the collide behaviour collision are registered. In my running game template I do just that with almost everything.
@utopiangames
This is great! I really like it, and the graphics are very pro!
I have to say it's worth the pain because you end up with a game that runs super smooth and never clogs up the memory.
Darren.
Though I must admit, the limitations of gs make things more spicy, and that's what make it lots of fun for me
P.S. : I loved Bumps! Darren, when is the sequel coming?
DL
http://www.deepblueideas.com/Deep_Blue_Ideas_Ltd./GS_Templates.html
Darren.
Here's the forum post.
http://gamesalad.com/forums/topic.php?id=18217