No sound effects after publishing to server? what??
izam
Member, PRO Posts: 503
Ok this really worries me. I just realized today that there's no sound effects in my game after I published and received adhoc version to/from the gamesalad server yesterday.
I also published another build (a final one) after this, made for the app store distribution. I had already uploaded it to itunes Connect also yesterday.
A few minutes ago, I published the same adhoc build of the same game and this time the sound effects work! What gives??
The thing is, with the adhoc version, I can test it straight on my iPad. That's how I know that the sound effects didn't work! However I can't test the final distribution build made for the app store to see if this problem exist for the this build.
I tried dragging and dropping the .app file into itunes. It copied ok, but when I dragged into the iPad from iTunes, it gave me this error message "The app was not installed on the iPad because the signer is not valid."
Anybody can help?
I also published another build (a final one) after this, made for the app store distribution. I had already uploaded it to itunes Connect also yesterday.
A few minutes ago, I published the same adhoc build of the same game and this time the sound effects work! What gives??
The thing is, with the adhoc version, I can test it straight on my iPad. That's how I know that the sound effects didn't work! However I can't test the final distribution build made for the app store to see if this problem exist for the this build.
I tried dragging and dropping the .app file into itunes. It copied ok, but when I dragged into the iPad from iTunes, it gave me this error message "The app was not installed on the iPad because the signer is not valid."
Anybody can help?
Comments
Why is this?
However, the background music works fine.
When I delete the game from the list of "waiting" apps in the multi-tasking dock on the iPad, and run the game again, the sound effects work. Is this a bug?
All my games on Google Play