interpolate problems with collide behaviors
AjBlue
Member Posts: 215
I am trying to stay away from moveable objects and such since gs has fps problems with these type of things, also if i use moveable and i have two enemies on one side versus 1 on the other, the side with more people pushing and moves the otherside which is what i dont want. so i am using interpolate to make my enemy move to eachothers respective sides, i have a behavior applied to each actor which on overlap or collide, linear velocity x = 0. im not sure if it right but i also have a otherwise linear velocity x= 10 (which is the speed i want them to go)
heres a video:
heres a video: