Ideas on making scrolling actors that do not spawn
Fodder76
Member Posts: 154
Hi there,
I'm looking for some ideas on this. I have a series of 5 or so actors that need to continuously swap out as they scroll on and off the screen.
I want to avoid spawning anything, so I was thinking I could just have all of the objects placed in the game space (but invisible or off screen) then just access them as they are needed.
The problem is, they will each need to be an actor with different collision properties and whatnot. But I don't see a 'change actor' behavior or anything along those lines. I can't just use change image because the actors need to have their own game play properties.
Any help with this would be much appreciated. Thanks!
I'm looking for some ideas on this. I have a series of 5 or so actors that need to continuously swap out as they scroll on and off the screen.
I want to avoid spawning anything, so I was thinking I could just have all of the objects placed in the game space (but invisible or off screen) then just access them as they are needed.
The problem is, they will each need to be an actor with different collision properties and whatnot. But I don't see a 'change actor' behavior or anything along those lines. I can't just use change image because the actors need to have their own game play properties.
Any help with this would be much appreciated. Thanks!
Comments
But the main problem is that I'm not sure how set up a random behavior that can access all the different pieces.
Is this most easily done by setting up a bunch of attributes, or is there an easier way that I'm overlooking?
If its done with attributes, I can probably figure it out, but I was hoping there was a more direct way.
Thanks!