Commove Broken - GameSalad 0.9.0

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
This is a beta, so I suppose I should report the oddities that I find.

I'm thinking that the GameSalad 0.9.0 update might have broken Commove. If you watch the video, or if you've played the game, you can see that the player loses energy when objects fall off the screen.

But now, energy is being lost more frequently. I'm not quite sure for the reason of phantom energy loss.

Basically, I have a rule on each of the objects... If moving is false AND if overlap of arrow tagged actor, then subtract 3 energy and destroy the actor. Yet, energy is dropping even though those conditions aren't being met.

I suppose I can fix it with a workaround. I'm not really working on an update to Commove right now. I'm basically waiting until Game Center or Mac App Store support is added to GameSalad.

Comments

  • butterbeanbutterbean Member Posts: 4,315
    @Photics: I had many issues with 0.9 and attributes not changing.

    The main fix that helped me was putting a timer before behavior changes

    ie: Timer: after 0 seconds (or 0.1 seconds or more): change attribute: X

    that really seemed to help me with certain issues, let me know if this helps you :)
  • PhoticsPhotics Member Posts: 4,172
    Before posting, I started messing around with timers. That didn't resolve the issue. I learned a lot from when I started Commove to where I'm at now. I might rebuild it. I don't know. There are too many other things going on right now. There are about five other app projects ahead of this one.
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