Commove Broken - GameSalad 0.9.0
Photics
Member Posts: 4,172
This is a beta, so I suppose I should report the oddities that I find.
I'm thinking that the GameSalad 0.9.0 update might have broken Commove. If you watch the video, or if you've played the game, you can see that the player loses energy when objects fall off the screen.
But now, energy is being lost more frequently. I'm not quite sure for the reason of phantom energy loss.
Basically, I have a rule on each of the objects... If moving is false AND if overlap of arrow tagged actor, then subtract 3 energy and destroy the actor. Yet, energy is dropping even though those conditions aren't being met.
I suppose I can fix it with a workaround. I'm not really working on an update to Commove right now. I'm basically waiting until Game Center or Mac App Store support is added to GameSalad.
I'm thinking that the GameSalad 0.9.0 update might have broken Commove. If you watch the video, or if you've played the game, you can see that the player loses energy when objects fall off the screen.
But now, energy is being lost more frequently. I'm not quite sure for the reason of phantom energy loss.
Basically, I have a rule on each of the objects... If moving is false AND if overlap of arrow tagged actor, then subtract 3 energy and destroy the actor. Yet, energy is dropping even though those conditions aren't being met.
I suppose I can fix it with a workaround. I'm not really working on an update to Commove right now. I'm basically waiting until Game Center or Mac App Store support is added to GameSalad.
Comments
The main fix that helped me was putting a timer before behavior changes
ie: Timer: after 0 seconds (or 0.1 seconds or more): change attribute: X
that really seemed to help me with certain issues, let me know if this helps you