Your views on Corona SDK?

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Comments

  • HachikoHachiko Member Posts: 330
    It wasn't a - I can do it - post :)
    As you can read, I wrote : You would just have to work on it for a little month, and you could do things absolutely fantastic.
    If you work following examples, studying lua, for a little month, than it would be really simple for you too. And once you do, it would take 5 minutes to do a shooter in corona too, just with better performance.
    But everyone is different. I really like to learn anything I can, but I understand that some people won't bother. Was just pointing out that it can much more easily do other types of games, than adventure one :)
  • quantumsheepquantumsheep Member Posts: 8,188
    I understand what you're saying, but that's your experience of it.

    I spent three weeks trying to learn lua and get a spaceship moving around and shooting over a scrolling space background.

    Also, thanks to the director class, I got my menus working really nicely and relatively easily.

    So a little under a month. I don't think I would have a finished game if I gave it another week. More like if I gave it another month - maybe more.

    That's me. I too like to learn, and I bothered to try. But I felt less productive and that my energies were better spent elsewhere. Maybe I'm just too dumb, who knows?

    I do still keep up with it, thanks to the limitless trial.

    I've spent a week or so making a runner in GameSalad. It's running great on a 2nd gen ipod but I'm still optimising it. I think it's great fun.

    I'm sure you'll give me your feedback on it! (I'll send you a promo when it's done so you can try it!) :D

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • HachikoHachiko Member Posts: 330
    Thanks, I'll wait for that! :D
    Wasn't saying you could do a game in a month though :P just that you could learn lua in a month xP then it would have took more to make games :P Limitless trial is great, even more now that it costs 350$ or so.
  • ORBZORBZ Member Posts: 1,304
    I've used both.

    IMO GameSalad is better than Corona for sheer ease of use.

    I can code, but if I'm going to code I'll use Unity.

    Corona DOES NOT have:
    - Scene Management
    - Camera Management
    - True Cross Platform Development (Android support is a lie, it's 80% of what iOS support is)
    - A stable system, that !@#$% crashes all the time!
    - Speed, GS and Corona are close in terms of speed, Corona wins though, but it's not all the hype.
    - Ease: Good god, Lua is fun and all but sheesh don't forget to declare your variables local or you'll piss away memory

    Overall, I'd pick GS or Unity, screw Corona.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    ORBZ said:
    I've used both.

    IMO GameSalad is better than Corona for sheer ease of use.

    I can code, but if I'm going to code I'll use Unity.

    Corona DOES NOT have:
    - Scene Management
    - Camera Management
    - True Cross Platform Development (Android support is a lie, it's 80% of what iOS support is)
    - A stable system, that !@#$% crashes all the time!
    - Speed, GS and Corona are close in terms of speed, Corona wins though, but it's not all the hype.
    - Ease: Good god, Lua is fun and all but sheesh don't forget to declare your variables local or you'll piss away memory

    Overall, I'd pick GS or Unity, screw Corona.

    ORBZ said:
    I've used both.

    IMO GameSalad is better than Corona for sheer ease of use.

    I can code, but if I'm going to code I'll use Unity.

    Corona DOES NOT have:
    - Scene Management
    - Camera Management
    - True Cross Platform Development (Android support is a lie, it's 80% of what iOS support is)
    - A stable system, that !@#$% crashes all the time!
    - Speed, GS and Corona are close in terms of speed, Corona wins though, but it's not all the hype.
    - Ease: Good god, Lua is fun and all but sheesh don't forget to declare your variables local or you'll piss away memory

    Overall, I'd pick GS or Unity, screw Corona.

    :) cocos 2ds awesome as well
  • ORBZORBZ Member Posts: 1,304
    @JohnPapiomitis

    Ya, cocos2d is awesome too, but requires deep understanding of C/C++ to take proper advantage of the Box2D physics.
  • HachikoHachiko Member Posts: 330
    @Orbz
    O_o scene management ok, altough you can code that yourself. Camera management is there, unless you mean something more than zoom, in, out, and move it where you want. It's a group, so you can do everything you would do with an object. For the stable system, don't understand what you mean. It NEVER crashed once on me °° Never. Unless you code infinite loop or things like that, but that's kinda normal.
    In speed, if optimized as it should, it's impressive compared to gs. A game I'm working on has more than 30 moving actors, on screen, with physics enabled, moving all the time since it's a fast paced endless game, and I get a solid 60 fps on an ipod touch 2g. I had to struggle with the garbage collector a little though. Every frame at least 2 objects are spawned, and other 2 destroyed. It has only to do me coffee, and then it's perfect.
    You can't avoid making variables local when it comes to games. A global variable takes 30% more time to be read, and every millisecond you can gain, even in little things, is useful.

    For unity, I'm really interested in learning that as well, but it's made for 3D. You can do 2D games, but I can do them with Corona too, that is specifically for 2D, and since I'm not interested in 3D as of now, I see no point in learning (and buying) it.
    I must say, I payed corona 99$. If it was 350$, I wouldn't have bought it, since I was too used to gamesalad to risk 350$ :P
  • iDeveloperiDeveloper Member Posts: 441
    Actually, there is a neat looking program called "Corona Project Manager". It is like an IDE, but without a scene designer.

    But use GS to get the X and Y, and so fourth.
  • ctceismcctceismc PRO Posts: 36
    Has anyone implemented any of the GS standard templates in Corona for a true comparison? That would be a great comparison.
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