Is this method efficient for setting up scenes?
Portyman
Member, PRO Posts: 409
when I set up a scene, I use one actor ( called spawn) and I put all the actors for the Scene In it and have them spawn in the locations I want. I use this because if I have a lot of similar scenes I can make a change to all of them easily. Is this efficient ? Or is there a better way?
Comments
Annoyed Tomatoes uses generators. I was happy with the results.
If you can do it another way it would probably help your final product run better.
Other behaviors which are also intensive are 'Timers' but are fine if you have rules so the timer is only active if certain attributes are true. To stop the timers running all the time.
Best way if you have lots of scenes the same is either to have a positioning rule in each of the actors. So if they are in any scenes and you make a change to them it will change them in all the scenes.
Also 'Move to' behaviors are more processor hungry than interpolate.
There are of course times when, spawning, move to and timers are the only and best way to achieve something.
Other users on the forum normally advice if you want your actors to be off screen and then come on. To have them off the side of the screen and have a rule that moves them to a position when needed rather than spawning.
Hope this helps.