Pixel collision is a must

SikstenSiksten Member Posts: 16
edited November -1 in Working with GS (Mac)
As the title says.. Pixel collision really is a must in the upcoming update.. I can't make a nice platformer if my horse keeps colliding with stones before they hit its legs..

Comments

  • sdsmith64sdsmith64 Member Posts: 221
    ++10000000
    just having rectangular or circular collisions only is killing me!
    The games that can be made with the ability to draw a collision map would be awesome! PLEASE GameSalad Gods make this happen....please!
  • konpavloskonpavlos Member Posts: 17
    Yes PLEASE GameSalad Gods make this happen....please!
  • aarioaario Member, PRO Posts: 256
    PLEASE make this happen ..it would open up so many doors and allow us to create more realistic games!
  • cesar_m_romerocesar_m_romero Member Posts: 71
    Pixel collisions... yes please!!!

    At least give us editable polygon collisions for now and we can talk pixel collisions a little later :)
  • tvappstvapps Member, PRO Posts: 42
    I think polygon collision is more reasonable, and more effective. Box collision isn't so bad either if you make good use of the size of the image. Although I agree that polygon collision would be awesome.

    I dont think true pixel collision has been used very often in the game industry.
  • RumiRumi Member, PRO Posts: 343
    +1,000,000,000,000,000,000
  • jb15jb15 Member Posts: 602
    Or at least polygon collision--where you can specify collision shape and all that.

    IMO, other things are priority though--performance number 1, in app purchases number 2.
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