Enemies bouncing too high on collision

QbAnYtOQbAnYtO Member Posts: 523
edited November -1 in Working with GS (Mac)
so I have my enemies following me, but when they collide with me they bounce. Which is good but they bounce too far like they are made of rubber lmao

I played with drag, friction density u name it. Any suggestions?

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Its restitution in the Physics section you need to alter.

    Darren.
  • QbAnYtOQbAnYtO Member Posts: 523
    Yea i played around with that as Well. I cojos only chante it to 2. Maybe Its My version of gamesalad? Man I gotta upgrade. Two more weeks!
  • UtopianGamesUtopianGames Member Posts: 5,692
    You have version 0.9 ? the free one? if so it should work.

    Pop me you project to toyboxuk[at]hotmail.com and i will take a look.

    Regards,

    Darren.
  • msonesmsones Inactive, Chef Emeritus Posts: 75
    Qbanyto,
    Check out the wiki here:
    http://gamesalad.com/wiki/how_tos:weights_and_measures
    Try lowering restitution below 2; use decimals if needed. 2 is the max; 0 is no bounciness, and 1 is "perfect elasticity". We recommend using 1 or less (.9, .8) for most situations, as anything over 1 violates the normal laws of physics.
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