Questions about resolution independence and Iphone 4,plz help.

xznkokxznkok Member Posts: 33
edited November -1 in Working with GS (Mac)
Hello.

I have two questions which made me confuse, Plz help me.

1. This question is about how to correctly use resolution independence.
Firstly make high res picture (960*640), then drag the pic into project,
After that manually set the size of Background actor to 960*640, then manually set the size of camera in sense attributes to 960*640,finally selected the checkbox of resolution independence.

Did i do the correct steps above??

2. I only have an iphone 3GS and an ipod touch 1st Gen.... I can only use iphone simulator of xcode and GS viewer to test my project's performance on iphone 4.
So the question is, IS the simulator and GS viewer show the exactly same performance with iphone4 real device?
My project works fine on ios4 simulator, does that mean it works fine on real device? Do i need or must borrow an iphone4 for testing before publish?

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Make you art 960x640 but leave the actor 480x320.

    Leave camera alone, you don't have to change this.

    So double all your art but leave the actor sizes or change the actor sizes to standard.

    Darren.
  • xznkokxznkok Member Posts: 33
    utopiangames said:
    Make you art 960x640 but leave the actor 480x320.

    Leave camera alone, you don't have to change this.

    So double all your art but leave the actor sizes or change the actor sizes to standard.

    Darren.

    Thank you so much for your help. What about my second question, any idea?
  • UtopianGamesUtopianGames Member Posts: 5,692
    If it runs fine on an older device is will be fine on iPhone 4.

    I do all my testing on a 2nd gen touch so i know if it's ok on that it's ok for newer devices.

    Darren.
  • crapscraps Member Posts: 353
    With regards to art work. Should ALL art work be at 960x640 no matter what their final size will
    be within a scene? If not do you resize the art work (after the scene
    size has been determined) to double and then size it down?

    And again - all a scene art work sizes should be able to be devided by 2.

    Thx.
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