Problem with interpolate width and height & 'overlaps or collides'

RHRH Member Posts: 1,079
edited November -1 in Working with GS (Mac)
So it seems that after I have interpolated the attributes self.size.width and self.size.height the actor no longer recognises when it is overlapping or colliding with another or other actors don't recognise when they are colliding with it. As a result I can't pull off what I want to.

Is this a bug [i.e. it happens to everyone] or will it be something in my project? I can't see what it would be in my project as it works when I just use change attribute rather than interpolate but this way I cant pull off the affect I want to :(

EDIT: I tried another solution that CodeMonkey gave me for another bug. Simply put the interpolate inside a really small timer and it should work!

Comments

  • PhoticsPhotics Member Posts: 4,172
    Throw the interpolate behavior in a timer.
    Read the textbook!
  • RHRH Member Posts: 1,079
    Photics said:
    Throw the interpolate behavior in a timer.
    Read the textbook!

    Heh, just did that. Thanks a lot. And I would love to read the textbook, I just don't have the money as a student :D As soon as I make a little from a game [if I EVER get around to releasing one] It'll be coming your way!
  • PhoticsPhotics Member Posts: 4,172
    RH said:
    Heh, just did that. Thanks a lot. And I would love to read the textbook, I just don't have the money as a student :D As soon as I make a little from a game [if I EVER get around to releasing one] It'll be coming your way!

    Maybe start a GameSalad club at your school and make the school pay for it.
    (Heh, I enabled the educational discount option on the app.)

    Heh, even without the book, that might be a good idea. If I was back at my old college, I would totally start a GameSalad club. Back then, you only needed 10 people. If you filled out some paperwork... BAM... $1,000. That buys a lot of pizza for meetings, software for development and content for games.
  • RHRH Member Posts: 1,079
    Photics said:
    Maybe start a GameSalad club at your school and make the school pay for it.
    (Heh, I enabled the educational discount option on the app.)

    Heh, even without the book, that might be a good idea. If I was back at my old college, I would totally start a GameSalad club. Back then, you only needed 10 people. If you filled out some paperwork... BAM... $1,000. That buys a lot of pizza for meetings, software for development and content for games.

    Im at Uni, so... GameSalad society it is! :D I don't know about funding, I really don't have the time though... architecture.
  • PhoticsPhotics Member Posts: 4,172
    RH said:
    Im at Uni, so... GameSalad society it is! :D I don't know about funding, I really don't have the time though... architecture.

    It's usually a Student Government thing. I don't think it takes a serious time investment. Even just 1-2 hours a week might be enough.

    I don't know what university you're at, but this is how it worked at my college. I met with some of my friends. They liked the idea of starting a club. We went to student government and we filled out the form. It was submitted to student government, where the club was approved.

    There are usually some requirements to having a club, like having regular meetings. Yet, we had a budget for refreshments - FREE PIZZA - so that's how we motivated people to show up. Ha!

    During one semester, there was a club fair. We made a nice presentation. I think we set up a networked game of Marathon for our gaming club. It was pretty cool.

    When I was at college, I worked two part-time jobs, full-time classes, ran two student publications and two clubs. Heh, so I doubt you're too busy for something cool like this.

    You might have the option to do something really fun and make new friends. The best stuff I learned in college wasn't in the classroom. It was through projects like this.
  • RHRH Member Posts: 1,079
    Photics said:

    When I was at college, I worked two part-time jobs, full-time classes, ran two student publications and two clubs. Heh, so I doubt you're too busy for something cool like this.

    I'm on a six day a week, 9-6 course [don't even get me started about when deadlines come up :)], and I do sport :P But yes, I had already decided that once I'm accustomed to my horrendous working hours and settles in I'm definitely getting involved in a lot more societies.
Sign In or Register to comment.