problems with game salad crashes!

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Hi guys, i'm new here so let me introduce myself: I'm tabelor. I'm working with game salad since one week and i have noticed that it become more and more slow. I don't know were the problem come from, i work with a powerfull machine (mac book intel core 2 duo 2,23 mhz, 4 gigas ram, 250HD, etc...) with enougth power to manage a software like game salad so i don't understand, i'm i the only guy with this problem? My version is 0.9.0 beta, ¿it is the best/last version?
Thansk & cheers

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Its a known problem, gamesalad has memory leaks. Just save and restart gamesalad every couple minutes
  • NexusGameStudioNexusGameStudio Member Posts: 265
    As it stands with the current version of GameSalad, slowdowns are imminent. If you start seeing slowdown, save your work and completely quit GameSalad (do not just close, make sure it is not running in the background) and restart the software. That I'm aware of, this is the only "fix" for slowdown, we all experience it.
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    NexusGameStudio is right on this one. We're working on fixing the slow down issue, as it should get a little better with each new version. Sadly, while it is a single issue, it isn't a single cause and so it takes time to track all of them down and eliminate them. We're knocking several out with each release and hopefully, this issue will get resolved soon.
  • AjBlueAjBlue Member Posts: 215
    i just use gamesalad and save everytime i do anything worth saving like new rule/ image, and if im messing around with a different way to do something i make a test file. so once it slows down to about 5 seconds of load time to go back, i restart
  • tabelortabelor Member Posts: 114
    Thank you very much guys, that was helpfull!
    Now i have another completely diferent cuestion, and don't know if it's better to ask here or in a new topic, but let's try here:
    I'm making a platform game. My dummy can jump in platforms, with a simple rule: when he colides he can jump. The problem of this rule is he can climb walls too! So i want to fix this making one only area (the foot) were he can have colisions and jump and the rest of the body non colidable.
    Is it posible?
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