Rotating / zooming the camera

madmasseymadmassey Member Posts: 55
edited November -1 in Working with GS (Mac)
Hey guys, quick question. I'm using an invisible actor named Camera (with a control camera rule) to fit several gameplay screens in one scene. Using interpolate on Self.Position.X works great to move the camera to the new location. However, I decided to experiment with zooming in the camera using the Self.Size attributes or rotating it on the Self.Rotation attributes. Even though these make the camera actor physically change size or spin around (when I change alpha to 0.25 or something), it doesn't seem to affect the game's display at all.

Am I missing something? Do I need to constrain my camera control actor to some kind of Game.Display attribute to get this to work?

Comments

  • SnowSnow Member Posts: 124
    Double click on your "Camera" actor instance and click on the lock. Then you have access to your camera via scene attributes. Then all you need to do is

    constrain scene.camera.Rotation to this.rotation

    and use a rule for zooming.

    You have to add the behaviors to the instance. When you click on the lock, right there.
Sign In or Register to comment.