Interpolate Tutorial Video

UtopianGamesUtopianGames Member Posts: 5,692
edited November -1 in Working with GS (Mac)


Hope it helps.

Darren.

Comments

  • DreamLabDreamLab Member Posts: 2,127
    Thanks Darren!!! This really helped. Thanks so much.
    DL
  • DreamLabDreamLab Member Posts: 2,127
    EDIT: How is the platform template v2 going?
    DL
  • UtopianGamesUtopianGames Member Posts: 5,692
    DreamLab said:
    EDIT: How is the platform template v2 going?
    DL

    Yeah it's coming along really well, I'm trying to do some really cool stuff with this one so might take a week or so until i can post anything.

    Darren.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Hey Darren what the difference in using real attributes versus integers?
  • msonesmsones Inactive, Chef Emeritus Posts: 75
    tenrdrmer, "real" includes all numbers, including irrationals, decimals, fractions, etc, while integers are all whole numbers (positive or negative).

    Some examples:
    Real: 7, 4.3, -5/8ths, pi.
    Integers: 7, -5, 0

    Using a real attribute will cause your actor's positioning to be much more precise.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Have you ever used interpolated to move in a traight line when you don't have an endpoint or distance? Right now i have an actor that when you touch he moves in a straight line until he hits something. If he doesn't hit anything he flies off the screen. I'm using change velocity, but I'd love to switch to interpolated if possible.
  • Fodder76Fodder76 Member Posts: 154
    Thanks for posting this Darren, always good to see new ways of using things.

    The only difference I see between your example, and what I'm trying to do is the use of the real versus an integer. I'm hoping that will be the difference.

    (I'm the guy that's trying to use a series of 5 tileable actors to create a seamless path)

    Can't wait to try it when I get home! Thanks.
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