Have you ever used interpolated to move in a traight line when you don't have an endpoint or distance? Right now i have an actor that when you touch he moves in a straight line until he hits something. If he doesn't hit anything he flies off the screen. I'm using change velocity, but I'd love to switch to interpolated if possible.
Thanks for posting this Darren, always good to see new ways of using things.
The only difference I see between your example, and what I'm trying to do is the use of the real versus an integer. I'm hoping that will be the difference.
(I'm the guy that's trying to use a series of 5 tileable actors to create a seamless path)
Comments
DL
DL
Darren.
Some examples:
Real: 7, 4.3, -5/8ths, pi.
Integers: 7, -5, 0
Using a real attribute will cause your actor's positioning to be much more precise.
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The only difference I see between your example, and what I'm trying to do is the use of the real versus an integer. I'm hoping that will be the difference.
(I'm the guy that's trying to use a series of 5 tileable actors to create a seamless path)
Can't wait to try it when I get home! Thanks.