edit colision area

tabelortabelor Member Posts: 114
edited November -1 in Working with GS (Mac)
Hi guys, it's me again with another amazing question. This time i want to edit the colision area of an actor wich is a square (the colision area) and the actor it's a person, so it doesn't fit at all with the square and the colisions don't look reals.
Is there a way to fix that? to fix the colision area to the actor, or maybe to set two colision area for a same actor, one in the head and the other for the rest of the body? Is it posible to do that???
Thanks a lot guys!

Comments

  • Ruslan21Ruslan21 Member Posts: 228
    Unfortunately you can't. Sucks!
  • simo103simo103 Member, PRO Posts: 1,331
    tabelor .. if you search for Head shot in Gamesalad it will provide you a template you can edit to see how this can be achieved.
  • tabelortabelor Member Posts: 114
    i know a way to do it, create another actor with al the parameters and put it in the head of the actor you want. Set the alpha channel to 0 so the image become invisible and done! the problem comes when the actor moves, is there any way to set the other invisible actor to move with???????
  • simo103simo103 Member, PRO Posts: 1,331
    you are going to constrain the x and y position of the main actor to two attriv=butes you create and then constrain the invisble actor (or actors head/body etc) to those x and y positions. With the hed one you will need to do the y position +20 or whatever so it is in the head position.

    That template I show above has that in it.
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