How would you fix the GameSalad splash screen problem?

PhoticsPhotics Member Posts: 4,172
edited November -1 in Working with GS (Mac)
Yodapollo recently stated the following...
Yodapollo said:
Thanks for comments. About the splash screen, we're definitely looking into some changes that could be made. Of course, we want to hold on to a certain level of our branding, but also give developers out there more opportunity to brand themselves. I'm sure there is a happy middle ground and, hopefully, we'll have a resolution to that very soon.

-- Yodapollo

My suggestion... make it voluntary! I think if the community had an incentive to promote GameSalad, it would likely have a better effect. So, how do you do that?!

WITH MONEY OF COURSE!

Apple has an Affiliate Program...
http://www.apple.com/itunes/affiliates/

For example... RIGHT NOW... TODAY... you might be able to make money by promoting games made with GameSalad. That includes your own games! Not only does it include your own games... it includes iTunes apps in general. For example... my textbook!

http://itunes.apple.com/app/an-unofficial-gamesalad-textbook/id409726843

That book is currently listed at $24.99. I think the commission for Apple's iTunes affiliate program is 5%. So, that's a $1.25 per sale. You didn't have to write or research a book for months. You only had to create a hyperlink, either in your apps or on your website.

So... what GameSalad followed the same logic? What if the Apple Affiliate program also worked for the Mac App store? What if GameSalad was sold for $149... no different versions... just version 1.x for one low price. (Every year release a new version. I think that's a better business model than subscriptions.) That app would likely be a hit. Why? That's because an army of thousands would rally to promote it. If it works the same 5% of $149 is $7.45.

Suddenly, that splashscreen doesn't seem so bad. Does it?!

Yet, GameSalad might not want to share 30% with Apple. They might not want to offer the software for so low. (I think with competition from Corona, and seeing how 99¢ built the Angry Birds empire, they might make more money with a lesser price. I also think free app publishing should go away when 1.0 is released. I don't think that's boosting the popularity of GameSalad as much.)

So, there is an alternative. GameSalad could start their own affiliate program. Instead of giving 30% to Apple, they could give 10% to affiliate. That's $50 a sale for Professional license!

Do you still have a problem with the splash screen?!

Well... it goes even further. If I was running GameSalad, I would start a content market immediately. Naturally, the content market would also have an affiliate program. Let the content creators that make sounds, music, artwork, templates and even textbooks promote the GameSalad... hm, what to call this thing? Oh... GameSalad produce section. HA HA!

So, suddenly GameSalad is improving their marketing and creating additional revenue streams... from community members that don't even display the splash screen.

To sum up...

• Make the splash screen voluntary
• Take advantage of the iTunes Affiliate program. Encourage the community to engage in cross-promotion.
• Create a "produce" section - The GameSalad content market
• Take advantage of the Mac App Store

That's the way I see it anyway. Maybe you would fix the problem another way.

Comments

  • AjBlueAjBlue Member Posts: 215
    im all for the splashscreen as the more advertising of gamesalad the better, the more gamesalad would be able to develop the software more, and the more they would be able to keep it free. i think professional users should get the option to create their own splashscreen with the ability to move a logo about 50x50 anywhere they please on the screen.

    tons of games have splash screens, be it cocos2d, unity.etc so i dont see why everyone complaining so much.
  • RiffelRiffel Member Posts: 1,272
    Photics said
    For example... RIGHT NOW... TODAY... you might be able to make money by promoting games made with GameSalad. That includes your own games! Not only does it include your own games... it includes iTunes apps in general. For example... my textbook!

    http://itunes.apple.com/app/an-unofficial-gamesalad-textbook/id409726843


    what tool you used to publish your book at appstore?
  • PhoticsPhotics Member Posts: 4,172
    AjBlue said:
    i think professional users should get the option to create their own splashscreen with the ability to move a logo about 50x50 anywhere they please on the screen.

    The problem is with clients. If I'm making an app for someone, and they don't want a splashscreen, then I currently have no options with GameSalad.
    AjBlue said:
    tons of games have splash screens, be it cocos2d, unity.etc so i dont see why everyone complaining so much.

    Flash doesn't force a splashscreen... nor does Corona... I consider those two the closest competitors to GameSalad.
    Riffel said:
    what tool you used to publish your book at appstore?

    I created the app with Xcode.
    (GameSalad doesn't support UIWebView)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I get the client thing But honestly if you are going that "professional" that you are building for hire, are you not doing a disservice by not providing a true custom xcode app. If the want custom splash are they not going to want other custom options that GS cant do?

    If its that big of an issue I think GS should offer an Per app fee to remove splash screen.

    I do think Pro Users should have an option for a custom combined splash screen since we are paying customers.

    As far as free thats just the price of staying free in my opinion.
  • QbAnYtOQbAnYtO Member Posts: 523
    funny thing is i mentioned this before about the splash screen and affiliation :p but yea its a good dea
  • zombotszombots Member Posts: 186
    i think the splash screen is fine for free accounts but the pro users should get to remove them or customise them like they used to
  • PIXOMUSEPIXOMUSE Member Posts: 101
    It would be ideal if it was just removed from the Pro version, and the tagline was removed from the free version ( so that it doesn't just reference 'games' ) and maybe add url forwarding on the splash screen, but only on the free version which sends customers to the gamesalad website.

    I think it would be nice to discuss this openly with Yodapollo to see what the teams thoughts were going forward, rather than coming up with a plan that nobody likes again, at least tell us what ideas they currently have and open up an informative discussion from both sides. It is clear that the pro version shouldn't have the splash though.
  • PhoticsPhotics Member Posts: 4,172
    tenrdrmer said:
    I get the client thing But honestly if you are going that "professional" that you are building for hire, are you not doing a disservice by not providing a true custom xcode app.

    If the client wants an app fast, GameSalad is an excellent tool for the job.
    QbAnYtO said:
    funny thing is i mentioned this before about the splash screen and affiliation :p but yea its a good dea

    I've mentioned it before too. HA! :)

    The secret to marketing - repetition!
    PIXOMUSE said:
    I think it would be nice to discuss this openly with Yodapollo to see what the teams thoughts were going forward, rather than coming up with a plan that nobody likes again, at least tell us what ideas they currently have and open up an informative discussion from both sides. It is clear that the pro version shouldn't have the splash though.

    I like the idea of open discussion. Maybe I should call them. Maybe they should call me!

    A dramatization...

    Yodapollo: "Hi Mike, how's the snow? HAHAHAHAHA!"
    Me: "Yeah... yeah... very funny!"
    Yodapollo: "Hey, did the sanitation pick up the trash or do you still have a wall of garbage in front of your house?"
    Me: "It's still there... how do you know all this?"
    Yodapollo: "It's on the news."
    Me: "In Texas?"
    Yodapollo: "Yeah... we can use a good laugh!"
    Me: "um... aren't we supposed to discuss the splash screen?"
    Yodapollo: "Don't worry, we'll fix it!"
    Me: "How?"
    Yodapollo: "Gotta run, nice chatting with you!"

    *click*

    See, nothing to worry about!
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