Timer...bug?
Sparkyidr
Member Posts: 2,033
Just doing a bit of messing about and am a bit confused by this :
I have an att.. game.leveltime
and I have a rule that says
every 1 second
change gale.leveltime to game.leveltime+1
I then display the attribute in an actor, and it seems to work fine.
I then change the numbers to every 0.1 second, and +0.1
again, appears to work fine.
if I change the numbers to 0.01 and +0.01 it's really off.
in theory, to get to 2 seconds should take 2 seconds right? every 0.01 seconds, add 0.01 to the attribute.
but it takes more like 4 (for example)
or am I being a bit of a div?
I have an att.. game.leveltime
and I have a rule that says
every 1 second
change gale.leveltime to game.leveltime+1
I then display the attribute in an actor, and it seems to work fine.
I then change the numbers to every 0.1 second, and +0.1
again, appears to work fine.
if I change the numbers to 0.01 and +0.01 it's really off.
in theory, to get to 2 seconds should take 2 seconds right? every 0.01 seconds, add 0.01 to the attribute.
but it takes more like 4 (for example)
or am I being a bit of a div?
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~CTM